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Maya Error Code 211

Each is mapped with the same drive name (O:), each has the same login information and read/write privileges. All rights reserved Create Account Sign In Help CommunityCategoryBoardArticlesUsers turn on suggestions Auto-suggest helps you quickly narrow down your search results How does it work? Strict Error Checking: Enable this option to have Deadline fail Maya jobs when Maya prints out any "error" or "warning" messages. Check This Out

When you submit the job, enable the MayaBatch option. The instructions for installing the integrated submission script can be found further down this page. I can't find any documentation on this...any ideas? It's probably best to contact the Maya support team about this.

Padding is handled automatically by the exporter. If this is the case, there are two things to try: When you submit the job, enable the option to ignore error code 211. Plug-in Configuration¶ You can configure the MayaBatch and MayaCmd plug-in settings from the Deadline Monitor. Keep in mind that file access problems may raise under heavy network usage, your connection to the shared contents may be lost for a timeout.

Mental Ray Export Job¶ If rendering a Mental Ray Export job, select the Mental Ray Export Job type. Settings like pool, priority, group, etc, will be the same as the export job, but there are some VRay specific job options that you can specify here. Can I render scenes that use Maya Fur? All the above actives may result in the deletion or corruption of the entries in the windows system files.

Any help is highly appreciated! Blogspam is forbidden and you'll need a comment karma of 5 to post, sorry. Cross-Platform Rendering Considerations¶ In order to perform cross-platform rendering with Maya, you must setup Mapped Paths so that Deadline can swap out the Project and Output paths where appropriate. https://www.vvertex.com/forum/read.php?5,103 Are there any solid tutorials someone can recommend?

Exception during render: Renderer returned non-zero error code, 211 When Maya prints this error message it usually means that Maya can't access a particular path because it either doesn't exist or Reply 0 Kudos norrisavtech

Post 2 of 2 Share Report Re: Render Farm - giving Exit Error 211 on Nodes Options Mark as New Bookmark Subscribe Subscribe to RSS Feed It looks like the client tend to just skipp everything and walk to next shot without logging anything. Yes.

Reply Quote admin Re: following exit code: 211 November 22, 2007 01:58AM Admin Registered: 10 years ago Posts: 379 error 211 isn't a Muster error, it's a not-standard error code reported There is a bug in Maya 7.0 that causes the command line option which specifies the output path in Mental Ray to be ignored. Personal tools Namespaces Article Search Main Page Applications AOL Internet Explorer MS Outlook Outlook Express Windows Live DLL Errors Exe Errors Ocx Errors Operating Systems Windows 7 Windows Others Windows We encourage you to begin learning on Pluralsight, where you have access to 5,000+ courses and can take advantage of new platform features that measure your skills and make learning a

Table Of Contents Maya Plug-in Guide Job Submission Submission Options Maya Render Job Mental Ray Export Job VRay Export Job Renderman Export Job Arnold Export Job Cross-Platform Rendering Considerations Plug-in Configuration his comment is here http://cgi.tutsplus.com/tutorials/quick-tip-render-faster-using-the-windows-command-line-with-maya--cg-2909 you don't need to do the whole system variable thing, but if you don't you'll need to call the exact path of render.exe, which can be tedious: C:\Program Files\Autodesk\Maya2016\bin\Render.exe -r Settings like pool, priority, group, etc, will be the same as the export job, but there are some Mental Ray specific job options that you can specify as well. There is an article on this problem.

Click here to login This forum is powered by Phorum. Advanced Search Message Message Dear Digital-Tutors Members! This subreddit is not affiliated with Autodesk© Message the mods if your threads/comments get spam trapped! http://divxpl.net/maya-error/maya-error-d3dx9-42-dll.html Mental Ray requires an additional license for network rendering, whereas renders such as mayaSoftware and mayaHardware simply uses your Maya license.

This plugin keeps the Maya scene loaded in memory between frames, thus reducing the overhead of rendering the job. Arnold Export Job¶ If rendering an Arnold Export job, select the Arnold Export Job type. See the Job Submission section above for more details.

Submission Options¶ The general Deadline options are explained in the Job Submission documentation, and the Draft/Shotgun options are explained in the Draft and Shotgun documentation.

Settings like pool, priority, group, etc, will be the same as the export job, but there are some Arnold specific job options that you can specify here. The Maya Error Code 211 error is the Hexadecimal format of the error caused. Digital-Tutors subscribers now get access to 1,400+ courses on Pluralsight.com Get started » Hide ▾ Important Notice: As of September 15, we will no longer publish new courses on DigitalTutors.com. This could mean several things.

The available options are covered in the next few sections. Choose a satellite master machine, then modify the maya.rayhosts of the that machine so that it uses the slaves you want. When you write prerender/postrender scripts be sure to use maya commands and not function wrappers that the gui posts since a huge number of functions don't get loaded when rendering in navigate here This is common error code format used by windows and other windows compatible software and driver vendors.

Let's hope so.Aaron Reply 0 Kudos « Message Listing « Previous Topic Next Topic » Search This Board CommunityCategoryBoardArticlesUsers turn on suggestions a community for 8 yearsmessage the moderatorsMODERATORSschmonabout moderation team »discussions in /r/Maya<>X25 points · 2 comments MRW my animation doesn't look good no matter what, and I get the idea to ditch it and start CGTalk Moderation10-24-2007, 03:37 PMThis thread has been automatically closed as it remained inactive for 12 months. You could also use -rnm 0 which means "render no master false" and force 1 cpu on the master (if your master is a dual cpu) so you have 1 cpu

Please accept our apologies for any inconvenience. Ask the community. I got one machine running as the render manager and 10 machines connected to it which do the actual work.