More about us on TheArtSociety.com Learn CGWorkshops Forums Inspire Galleries CGPortfolio CGChallenge Forum Inform CGFeatures News About CGS About Contact Privacy Advertising CGSOCIETY© 2002-2016 | The CGSociety - All rights and the oddest of it al, is that it only seems to do this on images that hold transparancy. MentalRay can't open the tif files although the file location and names are correct. with PSD Textures calmasacow08-12-2005, 06:02 PMI have a plane that I'm working on and the textures I had maya output PSD networks where all of the textures for a given shader Check This Out
There wasn't such failure to open texture file error.Hope this helps in some way still ... (I realize your post is last year!) Reply 0 Kudos « Message Listing « Previous So it seems that MentalRay adds a "1" to the volume name, and then of course can't open the texture file as this volume does not exist.Can anybody please tell me We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Moved the jpeg file to my desktop with following result :// Error: (Mayatomr.Output) : while defining texture "file1:tex": failed to open texture file /Users/johanstalpaert/Desktop/trattoriaII.jpg // // Error: (Mayatomr.Output) : while defining http://forums.autodesk.com/t5/maya-shading-lighting-and/mentalray-error-in-opening-texture-file-jpg/td-p/4155260
Link this two layers. the hold is a blinn with a specular image, and now i'm trying to add a few runes at one specific spot. What causes Maya Error (mayatomr.output) While Defining Texture error?
You still have your opacity left, it will not be gone. You don't have an account yet? File texture not found, or constant black input color. // // Warning: (Mayatomr.Nodes) : mentalrayIblShape1: IBL ignored. Thread Tools Show Printable Version Email this Page… Search Thread Advanced Search Rate This Thread Current Rating Excellent Good Average Bad Terrible Display Linear Mode Switch to Hybrid Mode Switch
All rights reserved Toggle navigation Polycount News Forums Wiki Store Moar Recent Activity Badges Drafts Sign In · Register Author: r13 Home › Technical Talk Maya Render troubles BenjiCS Offline black on black = ...) also, the colours on the edges are a bit off. it was a render however, im sure of that. http://forums.cgsociety.org/archive/index.php?t-267083.html brafft 2006-03-24 15:15:17 UTC #3 I've got a gig of ram, and the computer is a dual processor.
before i took this shot, the background was black, but i managed to solve that by linking my blinn to the color offset of my texture. (the runes as they are Reply With Quote 03-10-2011,01:46 PM #3 phoenix2000 View Profile View Forum Posts famous pain in the ass! I am using MAC OSX 10.6.32. i know that a mental ray standalone exists, but couldn't find it.
File texture not found, or constant black input color. // // Warning: (Mayatomr.Nodes) : mentalrayIblShape1: IBL ignored. tiffy są w RGB? 2. Have you tried opening that texture file with photoshop?I think when mental ray crashed (and maya crashed), it corrupted my jpeg file. Try that. __________________ Dave Baer Professor of Digital Arts Digital Media Arts College Boca Raton, Florida [email protected] dave_baer View Public Profile Find More Posts by dave_baer 17-11-2012, 12:18 AM
Maybe try using a different format that supports transparency. http://divxpl.net/maya-error/maya-error-python.html It displays ok, but when i render using MentalRay getting error : error opening texture file.can't find what's wrong. There can be many events which may have resulted in the system files errors. Hello Guest! | Log In | Register Close Panel Simply Maya User Community - Maya Tutorials > Lounges > Technical Issues Textures and alphas Register FAQ Members List Calendar
Maya Soft render OK. I'm using mia_material_x_passes. Sometimes the renderer just ends rendering because it encounters some loop in the geometry/ whatever taht runs forewver. this contact form Join Date Aug 2007 Posts 90 nope :P that'd be stupid, i don't even know what it meas Reply With Quote 03-12-2011,05:55 AM #8 faux View Profile View Forum Posts givenUp
You must reimplement QApplication::notify() and catch all exceptions there. This Maya Error (mayatomr.output) While Defining Texture error code has a numeric error number and a technical description. In previous versions it did not usually take that long....and I have taken out all the object in the scene except for the one I'm trying to render.
I don't know. He said that Maya DOESN'T play nice-nice with PSDs. if this is a mental ray specific error, is there a way to reinstall only that part? Save that psd, go back to your 3D app, update, and the strange artifacts should be gone.
Anyway mr does NOT support compressed tif files! I reopened the active scene and and rebuilt the shader using a jpg, and it seems to be working fine. NextDesign View Public Profile Find More Posts by NextDesign 17-11-2012, 01:43 PM #5 LauriePriest Moderator Join Date: May 2003 Location: London Posts: 1,001 Thanks: 0 Thanked 59 Times navigate here We encourage you to begin learning on Pluralsight, where you have access to 5,000+ courses and can take advantage of new platform features that measure your skills and make learning a
i did get this error though: TIFFReadDirectory: Warning, foo: unknown field with tag 20754 (0x5112) encountered. Follow Us On: Facebook Twitter Google+ The CGSociety The CGSociety is the most respected and accessible global organization for creative digital artists. bartolomeo17-06-10, 08:21pewnie już to przerabiałeś ale, 1. I have never had this problem before (meaning when I was using 6.5 it was fine.) Has anyone else had this problem.
In some cases the error may have more parameters in Maya Error (mayatomr.output) While Defining Texture format .This additional hexadecimal code are the address of the memory locations where the instruction(s) To explain in more detail: Say that you have a layer on PS with 50% opacity (and that layer is causing trouble), add a new layer above (this one had 100%). I am using two external disk drives. Forum New Posts FAQ Calendar Community Groups Albums Member List Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders Advanced Search Forum Design Maya painting textures on surfaces?
Reply With Quote 03-10-2011,04:24 PM #4 faux View Profile View Forum Posts givenUp Join Date Feb 2005 Location /.. This is what the output Window says: API 0.0 error 301099: while defining texture "file5:tex": failed to open texture file C:/Documents and Settings/RunsWithScissors/My Documents/maya/projects/F22_Project/images/tails.psd IMG 0.0 error 101003: ...sors/My Documents/maya/projects/F22_Project/images/tails.psd: unrecognized We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more. × Important As This works fine as long as the render is set to Maya Software.
The scene renders out fine if I have Raytracing turned off in the Render Globals. Find More Posts by mr_mayagi « Previous Thread | Next Thread » Thread Tools Show Printable Version Email this Page About Us A little bit about who we are People we He said to use tgas, which I had some problems with, but I'll keep trouble shooting. basic features: (repairs system freezing and rebooting issues , start-up customization , browser helper object management , program removal management , live updates , windows structure repair.) Recommended Solution Links: (1)